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Southeast Asia Augmented Reality and Virtual Reality Market


Southeast Asia Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity

Report code: SDMRCO1703100 | Industry: Computers, Electrics & Communications | Published On: 10/31/2023


Southeast Asia augmented reality and virtual reality market will grow by 34.0% annually to approach $94.14 billion in 2032, driven by the wider Internet coverage, the increasing demand for immersive experiences, prevalent mobile and smart devices, and rising demand from consumer electronics, e-commerce, and healthcare domain.
Highlighted with 44 tables and 72 figures, this 152-page report “Southeast Asia Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Southeast Asia augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of Southeast Asia market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Southeast Asia augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Offering, Device Type, Industry Vertical, End User, and Region.

Based on Technology, the Southeast Asia market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Augmented Reality (AR)
o Marker-based Augmented Reality (Passive Marker, Active Marker)
o Markerless Augmented Reality (Model-based Tracking, Image-based Processing)
o Other Technologies
• Virtual Reality (VR)
o Nonimmersive Technology
o Semi-Immersive Technology
o Fully Immersive Technology

Based on Offering, the Southeast Asia market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Other Hardware
• Software
o Software Developer Kits
o Cloud-based Solutions
• Services

By Device Type, the Southeast Asia market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• AR Devices
o Head-Mounted Display (HMD)
o Head-Up Display (HUD)
o Smart Glasses
o Handheld Devices and Others
• VR Devices
o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector & Display Wall

By Industry Vertical, the Southeast Asia market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Gaming & Entertainment
• Industrial & Manufacturing
• Aerospace & Defense
• Healthcare
• Education
• Automotive
• Retail & Marketing
• Other Verticals

By End User, the Southeast Asia market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Consumer
• Enterprise
o Large Enterprises
o Small- & Medium-sized Enterprises (SMEs)

Geographically, the following national/local markets are fully investigated:
• Singapore
• Thailand
• Indonesia
• Malaysia
• Vietnam
• Taiwan
• Philippines
• Rest of Southeast Asia
For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2022-2032. The breakdown of national markets by Technology, Offering, and Industry Vertical over the forecast years are also included.

The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
EON Reality, Inc.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

1  Introduction 9
1.1  Industry  Definition  and  Research  Scope 9
1.1.1  Industry  Definition 9
1.1.2  Research  Scope 10
1.2  Research  Methodology 13
1.2.1  Overview  of  Market  Research  Methodology 13
1.2.2  Market  Assumption 14
1.2.3  Secondary  Data 14
1.2.4  Primary  Data 14
1.2.5  Data  Filtration  and  Model  Design 15
1.2.6  Market  Size/Share  Estimation 16
1.2.7  Research  Limitations 17
1.3  Executive  Summary 18
2  Market  Overview  and  Dynamics 21
2.1  Market  Size  and  Forecast 21
2.1.1  Impact  of  COVID-19  on  World  Economy 22
2.1.2  Impact  of  COVID-19  on  the  Market 25
2.1.3  Impact  of  Russia-Ukraine  Conflict:  War  Slows  Economic  Recovery 27
2.2  Major  Growth  Drivers 31
2.3  Market  Restraints  and  Challenges 36
2.4  Emerging  Opportunities  and  Market  Trends 39
2.5  Porter’s  Fiver  Forces  Analysis 43
3  Segmentation  of  Southeast  Asia  Market  by  Technology 47
3.1  Market  Overview  by  Technology 47
3.2  Augmented  Reality  (AR) 49
3.2.1  Marker-based  AR 50
3.2.2  Markerless  AR 51
3.3  Virtual  Reality  (VR) 52
3.3.1  Nonimmersive  Technology 53
3.3.2  Semi-Immersive  Technology 54
3.3.3  Fully  Immersive  Technology 55
4  Segmentation  of  Southeast  Asia  Market  by  Offering 56
4.1  Market  Overview  by  Offering 56
4.2  Hardware 58
4.2.1  Sensors 60
4.2.2  Semiconductor  Component 61
4.2.3  Displays  and  Projectors 62
4.2.4  Position  Trackers 63
4.2.5  Cameras 64
4.2.6  Other  Hardware 65
4.3  Software 66
4.3.1  Software  Developer  Kits 67
4.3.2  Cloud-based  Solutions 68
4.4  Services 69
5  Segmentation  of  Southeast  Asia  Market  by  Device  Type 70
5.1  Market  Overview  by  Device  Type 70
5.2  AR  Devices 72
5.2.1  Head-Mounted  Display  (HMD) 74
5.2.2  Head-Up  Display  (HUD) 75
5.2.3  Smart  Glasses 76
5.2.4  Handheld  Devices  and  Others 77
5.3  VR  Devices 78
5.3.1  Head-Mounted  Display  (HMD) 80
5.3.2  Gesture-Tracking  Device 81
5.3.3  Projector  &  Display  Wall 82
6  Segmentation  of  Southeast  Asia  Market  by  Industry  Vertical 83
6.1  Market  Overview  by  Industry  Vertical 83
6.2  Gaming  &  Entertainment 85
6.3  Industrial  &  Manufacturing 86
6.4  Aerospace  &  Defense 87
6.5  Healthcare 88
6.6  Education 89
6.7  Automotive 90
6.8  Retail  &  Marketing 91
6.9  Other  Verticals 92
7  Segmentation  of  Southeast  Asia  Market  by  End  User 93
7.1  Market  Overview  by  End  User 93
7.2  Consumer 95
7.3  Enterprise 96
7.3.1  Large  Enterprises 97
7.3.2  Small-  &  Medium-sized  Enterprises  (SMEs) 98
8  Southeast  Asia  Market  2022-2032  by  Region 99
8.1  Overview  of  Southeast  Asia  Market 99
8.2  Singapore 102
8.3  Thailand 105
8.4  Indonesia 107
8.5  Malaysia 109
8.6  Vietnam 111
8.7  Taiwan 113
8.8  Philippines 115
8.9  Other  Regions 117
9  Competitive  Landscape 118
9.1  Overview  of  Key  Vendors 118
9.2  New  Product  Launch,  Partnership,  Investment,  and  M&A 121
9.3  Company  Profiles 122
Apple  Inc. 122
Atheer,  Inc. 124
Blippar  Ltd. 125
Catchoom  Technologies,  S.L. 126
EON  Reality,  Inc. 127
Facebook  Inc. 128
Google,  LLC 129
HP  Development  Co.,  L.P. 130
Intellectsoft  LLC 131
Leap  Motion,  Inc. 132
Lumus  Ltd. 133
Magic  Leap,  Inc 134
Microsoft  Corp. 135
Niantic  Inc. 136
Nintendo  Co.,  Ltd. 137
Oculus  VR,  LLC 138
Optinvent  S.A. 139
Popar  Co.,  Ltd. 140
Qualcomm  Technologies  Inc. 141
Samsung  Co.,  Ltd. 142
Sony  Corporation 143
Total  Immersion 144
Universal  mCloud  Corp.  (NGRAIN) 145
Virtuix 146
Vuzix  Corp. 147
Wayray  AG 148
Wikitude  GmbH 149
Zappar  Ltd. 150
Zugara,  Inc. 151
RELATED  REPORTS 152
List of Tables:

Table 1. Snapshot of Southeast Asia Augmented Reality and Virtual Reality Market in Balanced Perspective, 2022-2032 19
Table 2. World Economic Outlook, 2021-2031 23
Table 3. World Economic Outlook, 2021-2023 24
Table 4. Scenarios for Economic Impact of Ukraine Crisis 28
Table 5. Main Product Trends and Market Opportunities in Southeast Asia Augmented Reality and Virtual Reality Market 39
Table 6. Southeast Asia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 47
Table 7. Southeast Asia Augmented Reality Market by Technology, 2022-2032, $ mn 49
Table 8. Southeast Asia Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn 50
Table 9. Southeast Asia Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn 51
Table 10. Southeast Asia Virtual Reality Market by Technology, 2022-2032, $ mn 52
Table 11. Southeast Asia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 56
Table 12. Southeast Asia Augmented Reality and Virtual Reality Market: Hardware by Type, 2022-2032, $ mn 59
Table 13. Southeast Asia Augmented Reality and Virtual Reality Market: Software by Type, 2022-2032, $ mn 66
Table 14. Southeast Asia Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, $ mn 70
Table 15. Southeast Asia Augmented Reality Market by Device, 2022-2032, $ mn 73
Table 16. Southeast Asia Virtual Reality Market by Device, 2022-2032, $ mn 79
Table 17. Southeast Asia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 83
Table 18. Southeast Asia Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn 93
Table 19. Southeast Asia Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn 96
Table 20. Southeast Asia Augmented Reality and Virtual Reality Market by Region, 2022-2032, $ mn 100
Table 21. Singapore Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 104
Table 22. Singapore Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 104
Table 23. Singapore Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 104
Table 24. Thailand Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 106
Table 25. Thailand Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 106
Table 26. Thailand Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 106
Table 27. Indonesia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 108
Table 28. Indonesia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 108
Table 29. Indonesia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 108
Table 30. Malaysia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 110
Table 31. Malaysia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 110
Table 32. Malaysia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 110
Table 33. Vietnam Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 112
Table 34. Vietnam Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 112
Table 35. Vietnam Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 112
Table 36. Taiwan Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 114
Table 37. Taiwan Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 114
Table 38. Taiwan Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 114
Table 39. Philippines Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 116
Table 40. Philippines Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 116
Table 41. Philippines Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 116
Table 42. Apple Inc.: Company Snapshot 122
Table 43. Apple Inc.: Business Segmentation 123
Table 44. Apple Inc.: Product Portfolio 123
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